CT: World Generation - Honi C844789-7 Ag S "The Coin"
Honi C844789-7 Ag S "The Coin" With both sci-fi and fantasy games, we Hex On Up and generate a random setting. Because the dice are always right. As with the fantasy setting, we go deep rather than broad . You don't need a starmap of a 12,000-system Galactic Imperium - the players will never visit them all. At most they will visit one world each game session, typically weekly. In a year that's at most 52 sessions, and given holidays and life happening, 40 is more likely - plus if a world's interesting the players might spend a few sessions there. Probably a dozen worlds will do before someone says, "Look, I just wanted to play Mechwarrior." Here's the summary. select a starting world, and using this random generator , create a system for it. develop this world in detail, using Zozer's Universal World Profile (UWP), and not forgetting its starport , if any. and its system create a subsector, using random generation. You may choose to do th