Conflict: other ways to get hurt
No game is complete without falling damage rules. And there are, of course, many other ways to get badly hurt, such as vehicle collision, suffocation, drowning, electrocution, flammable liquids, poison and disease. Cold, heat, thirst and hunger are also relevant, especially in a game of modern warfare, but we'll leave those till later and deal with immediate violence both accidental and deliberate. These are abstracted with the wounding system, using the hit locations and wound effects . Falling causes one blunt wound to a random location for each 3m fallen onto a medium-hard surface like grass. This may be protected against with body armour, with the falling injury using the "frag" category. A hard surface like concrete or metal adds a wound. A soft surface like a mattress subtracts a wound, as does being drunk. The Athletics expertise has a familiarity breakfall , which automatically turns the first wound from falling onto the back - this always co...